using System.Collections.Generic;
using UnityEngine;

namespace VoxelEngine.UI
{
	[CreateAssetMenu(menuName = "Voxel/BlockSelectionData")]
	public class BlockSelectionData : ScriptableObject
	{
		[SerializeField]
		private List<BlockSelectionItem> _listOfItems;

		public List<BlockSelectionItem> ListOfItems => _listOfItems;
	}
}
